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 What makes a good character?

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Eric Burns
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Join date : 2013-08-22
Age : 29

PostSubject: What makes a good character?   Sat Aug 24, 2013 8:42 pm

I'm curious as to what everybody thinks makes a good character, not so much stats wise (though that is important) but rather play wise. I for example tried to build my character Weaver in to one that interesting to interact with and that can provide fun by having other characters have a hard time guessing what game he's playing (though admittedly writing messages to everyone in his broken text is more tiresome then I thought).

So what makes a character good/fun to both play, and interact with?

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~Remember~
Weaver's Curiosities Trinkets and Oddities
~For when you just need that arcane thing-a-ma-bob~
OOC-> Eric Burns  |Mage VST | V:TR-> [redacted] Weaver, An unaligned Mekhet | W:TF-> Sebastian Monette, A Rahu of the Blood Talons
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Justin Cline
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Posts : 375
Join date : 2013-05-08
Age : 34
Location : Madison, Alabama

PostSubject: Re: What makes a good character?   Mon Sep 02, 2013 2:29 pm

I think one of the most important things about a character is that he brings something different to the table. Whether that be personality, background or what's on your stat sheet. I also think that a World of Darkness character should usually have a little mystery behind them. Different venues stress a hidden past more than others, but being at least a little different than what you appear is something that can be a lot of fun.

Lastly, I think having well definied short term and long term goals for your character makes them lots of fun to play. It colors your character's actions, and gives you a lot of stuff to do in downtime and can make you seek out other characters that you would not normally interact with. A character concept is good, but setting goals makes your character truly alive.

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ANST: Awakening - gir.intl.awakening@gmail.com
Personal - justincline.rpg@gmail.com
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